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It’s too early to say what the future of Rainbow Six Extraction will be. It’s polished and fun, but does it have the staying power? If the developers at Ubisoft would like to see the game players for more than a few months, these are the changes they’ll want to be implementing soon.

10 Add Easier Options

Four difficulties sound promising, but they’re all some variety of difficult. Is this the new movie theatre popcorn, where the “small” is actually the “large?” Now “moderate” is the new “easy?” Well, not quite. Because moderate is plenty hard and most matching squads fail before the end.

When a game makes itself inaccessible to casual gamers, that can be a problem. The hardcore players are already playing Dark Souls and Call of Duty and they’re not leaving. There are actions in this game that players don’t know they can do but, because it’s so hard, they’ll probably not stick around to find out.

9 Tweaking Multiplayer

It’s a lot easier to beat the game solo than with multiple players. The single player gets all of the ammunition, health boosts, and can dictate when they want to go in quiet or loud. The coordination that is required to pull off the same maps on the same difficulty with a full squad in on another level.

Even great FPS games get lost to history if they don’t fix things fast. Back 4 Blood had a similar issue where the last levels were impossible even on the easiest settings but they fixed it quickly. Hopefully this primarily multiplayer game gets its multiplayer balancing fixed fast.

8 Increased Study Opportunities

The game’s plot is advanced by “studies” which are objectives that can be accomplished at any time. Well, not exactly. See, they often insist that players get kills on stunned enemies but it has to be a particular kind of enemy. And sometimes that enemy just doesn’t exist.

Granted, with squads of three, it can be hard to make sure that all three players get a chance to accomplish their goals. But the best FPS games on Game Pass wouldn’t dare tell players to accomplish something they can’t reasonably accomplish.

7 Greater Enemy Variety Per Map

Tying in with that last point, there needs to be a focus on adding different enemies to the map. The current lineup is fine, but unlike a Left 4 Dead game where all zombies are likely to appear, Rainbox Six Extraction usually has two or three enemy types on each map.

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There are underrated FPS games that understand that they need to give players a sense of dread about what could be in the next room. When the squad has already figured out the enemy composition, that surprise is gone.

6 More Options On Guns

One of the most glaring omissions in Rainbow Six Extraction occurs when tinkering with guns. A maximum of three options (some guns have fewer or none) are available for adjustment: sights, muzzle, and foregrip. And there are very few options on each of these.

For a game that relayed on player customization and gunplay, this is embarrassingly little to mess around with. There are far more useless gun skins and charms than meaningful upgrades. Even mobile FPS games are offering more than this selection.

5 Tack On A Skill Tree

Leveling up a character is as simple as gaining experience. But instead of offering gamers a choice when they level up, the advancements are predetermined. The advancements are great, some operators are frankly terrible until they’re leveled up, but a skill tree would still be warranted.

If players got to make meaningful upgrades that they got to choose as they leveled up, that would add a dimension to the game that is currently missing. Adding a few percentage points of explosive damage or armor would not mess with the core difficulty, which is already too high anyhow.

4 Spores On Flat Walls Only

Spores are the most annoying enemy in the game. Sure, their damage isn’t insignificant. But when they’re attached to a player, unless their teammates hit them off, they explode after a long delay and render the operator blind for several seconds afterward.

This could be avoidable by shooting them but they sometimes populate on something complex like a bookshelf where the spores don’t register visually. It’s bad enough to have a pop-in bug on any enemy. On this irritating creature, it must be fixed post-haste.

3 Balance Operator Abilities

Operators are not created equally. They’re not supposed to be. Some will excel at certain objectives while others will excel at others. All that is granted. But when two players have a functionally similar role, their abilities should be comparable.

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This is certainly not the case. Fuze has a very niche ability already but the limitations of what he can put his ability on makes him prohibitive to use. Especially when Jager and Ela are out there with abilities that are flat-out better.

2 Fine Tune Weak Spot Hit Detection

Many opponents have no issue with hit detection. Grunts and Spikers are very receptive to headshots from any angle and popping them from a distance is satisfying. Yet Rooters and Sowers, if the bullets aren’t in some exact spot, don’t count as weak spot hits.

These areas are highlighted in orange but the actual box is much smaller than the orange area indicates. There is nothing more frustrating than pulling off a tough shot only to have it not count and now the squad is going to die.

1 Get Rid Of Bullet Sponge Bosses

This should be an alert for the entire game industry. If players yawn when taking on a boss, the fight needs to be redesigned. Difficult bosses are fine, that’s what makes them bosses. But just lazily adding an absurd amount of health should receive no tolerance.

Bosses are infrequent but, when they do appear, they can live forever. On tougher modes and difficulties, they seem to exist just to waste ammunition and ruin any shot at beating the map. Make them hit harder, move faster, sure, but cool it with the multiplicative health.

Rainbow Six Extraction was released on January 20th, 2022, and is available on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and PC.

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